Did Ubisoft reshuffle Assassin’s Creed Hexe?
Assassin’s Creed Hexe loses two leadership roles
Ubisoft’s still-mysterious Assassin’s Creed Hexe project has been hit by another leadership exit: game director Benoit Richer is leaving Ubisoft, just months after the project’s creative director also departed. With both creative leadership changes happening close together, Hexe appears to be undergoing a serious internal restructuring.
What this changes for players and the project
While Ubisoft hasn’t detailed how Hexe will change creatively, the timing suggests the development team may be recalibrating direction, priorities, or production plans. For a game that has been kept under a veil of secrecy, leadership churn can be especially important because it often determines art direction, narrative approach, and how quickly teams can align on core pillars.
It also feeds uncertainty in the broader Assassin’s Creed pipeline: if Hexe’s vision is still being stabilized, later marketing beats, demos, or concrete feature announcements could be affected.
What’s confirmed in the provided information
- Benoit Richer has announced his departure from Ubisoft.
- Hexe had already lost its previous creative director earlier.
- The project is described as going through “a rough patch.”
No additional specifics were provided here about a replacement director, a new development timeline, or what players can expect from the game’s setting and gameplay loop.
In short: Hexe’s leadership losses signal instability at a critical stage of development, and that kind of shake-up can ripple into both production cadence and eventual quality targets.