How did Mega Crit respond to Slay the Spire 2?
Mega Crit responds as Slay the Spire 2 balance backlash grows
After Slay the Spire 2 received its first major balance patch, a wave of player feedback on Steam followed. Some players reacted particularly strongly to nerfs and card changes, leaving large numbers of negative reviews and complaining that the patch made the game harder than they expected.
What players protested
- The first balance pass triggered an immediate backlash after the patch went live.
- Reviews and community reaction were tied to the changes to cards and optional balance adjustments.
- Players also complained about the uncertainty of what would change next, especially because the game is still in early access.
What Mega Crit said
Mega Crit addressed the panic with a clear message: the current changes are only the start of ongoing iteration. - Mega Crit described the patching process as non-final and ongoing. - The studio emphasized that “no change is necessarily permanent.” - It also said progress won’t be linear, indicating that the team plans to keep revisiting balance rather than locking everything in after a single pass.
The likely impact on the game
Because early access builds can shift quickly, Mega Crit’s stance implies that players who disliked the first wave of changes could still see reversals, adjustments, or new tuning in later patches.
It also frames why the early balance cycle can feel volatile for players: the first major post-early-access update is effectively treated as the first step in a longer multi-month balancing program.
For fans, the most practical takeaway is that the “current meta” may not last. Mega Crit is effectively asking the community to keep playing feedback loops—because the studio intends to continue updating and not treating the first patch as a final destination.