How did Resident Evil Requiem perform?
Capcom’s latest entry lands as both a critical high and a mixed experience
Capcom’s newest mainline Resident Evil has arrived to strong critical acclaim, earning the best review reception for a numbered entry in the series in more than two decades. Reviewers across platforms praised the game’s ability to combine tense survival‑horror moments with refined action, and many named its dual‑protagonist structure — splitting gameplay between series stalwart Leon S. Kennedy and newcomer Grace Ashcroft — a successful way to blend different tones.
Commercial signals were also notable: physical copies sold out rapidly in many markets, and pre‑release promotional stunts, including a tongue‑in‑cheek Umbrella Corporation campaign, amplified public attention. On PC the port performed well in early analyses, while Capcom’s release strategy staggered launch windows across platforms and regions.
Still, coverage emphasized that the game is not without contention. Some outlets framed it as a ‘tale of two games’ — lauding the action‑leaning sequences while pointing out pacing and tonal shifts that leave parts of the campaign feeling uneven. A particularly thorny community story is an elaborate late‑game challenge dubbed "The Final Puzzle," which players and streamers have found unusually convoluted; as of launch there are still gaps in how to fully solve it.
Key strengths and open questions
- Strengths:
- Strong critical reception compared with recent numbered entries.
- Effective blend of action and classic survival elements.
- High demand for physical editions.
- Questions remaining:
- Some players report uneven pacing between the two protagonist arcs.
- Certain puzzles and unlockables remain unsolved or under‑documented, creating a community race to finish them.
Taken together, the release represents a major win for Capcom’s long‑running franchise, even as it leaves a few narrative and design debates for fans and critics to unpack.