How did Slay the Spire 2 respond to reviews?
Mega Crit responds as Slay the Spire 2 balance patch draws backlash
Mega Crit’s first major Slay the Spire 2 balance update triggered a wave of negative Steam reviews, with players reacting to changes they felt made the game harder—especially around an optional balance pass that arrived before broader consensus on the patch’s direction.
From the provided story set, the reaction from the developer is twofold:
1) Messaging around permanence: Mega Crit framed the changes as part of an ongoing process rather than a final decision. Multiple entries emphasize that “no change is necessarily permanent,” signaling that the initial balance pass is not the last word.
2) Further adjustments are coming: Another item specifies that the studio’s follow-up patch work would continue, including additional balance tuning. The stories also mention the addition of a Phobia Mode in the broader first big post-launch patch plan, along with other adjustments to cards and systems.
What happened on Steam
The backlash appears tied to players using Steam reviews to express dissatisfaction with upcoming changes rather than in-game feedback tools. One story explicitly describes a “review bombing” dynamic: users left many negative reviews in a short window, including calls for rollback.
Why this matters
For a deckbuilder that lives and dies on card balance, community trust is critical. By acknowledging the outcry and positioning future changes as iterative, Mega Crit is trying to prevent a temporary patch disagreement from becoming a longer-term reputation problem.
Overall, the developer response in the story pool is clear: they treat the first balance cycle as the start of a longer tuning effort, not an end state.