Slay the Spire 2 adds end-of-run badges
Slay the Spire 2 beta patch adds end-of-run badges
Slay the Spire 2 has rolled out a new beta patch that introduces end-of-run badges designed to make each run’s identity clearer. The feature is framed as a way for players to quickly understand what was unique about a particular adventure, without digging through details after the fact.
The update is available in the public beta branch and includes a broad mix of reworks, tweaks, and fixes. Importantly for anyone who followed the game’s earlier beta period, this patch appears to avoid the level of backlash that accompanied a prior update.
What the new badges do
End-of-run badges are intended as lightweight, visual “recaps” of each run. Instead of treating every run as a fully separate experience to be compared only by memory, the game now provides a summary token—effectively a marker of notable properties from the run.
Why this matters to players
- It improves clarity around what changed between runs.
- It reduces friction for players who compare builds and outcomes.
- It supports the deckbuilder’s long-form experimentation by preserving run context.
Also included
Beyond the badges, the beta patch contains multiple changes across systems and tuning. The summary doesn’t specify every adjustment, but the overall approach is consistent: strengthen the player feedback loop while continuing iterative balancing.
For anyone playing Slay the Spire 2 in beta, this is a practical quality-of-life improvement rather than a single headline mechanic, and it lands at a time when players are watching how Mega Crit responds to feedback.