Werewolf metroidvania set for next World of Darkness game?
World of Darkness is pivoting into a werewolf metroidvania
A new World of Darkness video game is slated for reveal, and it will center on werewolves in a metroidvania format. The announcement positioning matters because it signals the franchise’s established hook—its tabletop RPG lore—continuing to translate into new kinds of videogame structures beyond turn-based or narrative RPG conventions.
For years, the World of Darkness brand has sat at the intersection of tabletop roleplaying and darker character-driven fantasy. Prior game adaptations have generally leaned into “RPG-as-a-story-experience,” so a side-scrolling, exploration-led design represents a different bet: instead of expanding on character stats and party dynamics, the focus shifts toward traversal, gated progression, and world exploration.
This is also part of a broader industry trend visible across multiple franchises: tabletop IPs keep finding fresh videogame identities. When those adaptations succeed, they often do so by matching the medium’s strengths—letting the game’s systems carry the mood and themes rather than simply porting mechanics wholesale.
Why it matters now
A werewolf metroidvania would likely appeal to players who enjoy: - Dense atmosphere and lore-heavy worlds - Exploration and ability-based progression loops - Dark fantasy settings with character-centric tone
If Nintendo’s recent resurgence in remakes shows anything, it’s that familiar brands can be remixed into new shapes successfully; the World of Darkness reveal suggests a similar remix is coming for that universe’s werewolf slice.