What did Embark change in Arc Raiders skill trees?
Embark plans significant Arc Raiders skill tree changes
Embark Studios has signaled that Arc Raiders will receive “significant changes” to its skill trees in future updates, and the developer has acknowledged that the current design has problems.
The reporting describes that the team is not only adjusting progression, but also making structural improvements after player feedback. Embark specifically indicated that many skills “kind of suck,” adding that the studio “doesn’t think by any means” it “nailed it.”
What’s being changed
The most concrete information in the stories is about the scope and intent:
- Skill tree adjustments planned for future updates
- Progression problems recognized by the developers
- Revisions to what players unlock and when, tied to how progression reset works in the Expedition cadence
Separately, other feed items also mention expedition adjustments and progression reset differences—such as changing how Expedition progression is determined and making bonus rewards (skill points) more accessible—but the skill-tree focus is the clearest headline point tied directly to Embark’s design critique.
Why it matters for players
Skill trees are often the heart of buildcraft in extraction shooters. When players perceive skills as weak or uninteresting, it can reduce experimentation and funnel everyone into a small number of “best” options. Embark’s willingness to overhaul the system suggests the studio is trying to restore meaningful choice.
What’s next
No finalized patch notes are provided in the story text itself, but Embark has indicated that substantial updates are coming ahead of future Expedition windows, with an explicit acknowledgment that the current setup needs improvement.