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What did the Slay the Spire 2 update change?

Slay the Spire 2’s “major update” rolls in beta tweaks, but sparks review-bombing again

Slay the Spire 2 has received its first major update, turning a series of beta changes into the game’s main branch. The update comes after weeks of Steam beta adjustments, and it includes a wide set of balance and progression tweaks rather than a single small hotfix.

The reported changes focus on improving balance and reshaping how certain runs play out. One highlighted example is a buff to the Regent, alongside “sweeping balance changes” and the addition of a powerful new card. Another report frames the rollout as a first major patch that merges recent beta content—covering both gameplay adjustments and additional scoring/structure changes—into the stable release.

However, the update also coincided with renewed player backlash. Multiple items in the pool describe Slay the Spire 2 review bombing on Steam after a new update, with sentiment falling back toward “Mixed.” One report attributes the review-bombing specifically to the latest update triggering another wave of coordinated negative reviews.

Why this matters: Slay the Spire 2 is built around tight, systems-heavy deckbuilding balance. When developers adjust card power, relic interactions, or win-condition math, even small changes can significantly affect perceived fairness or fun—especially in a roguelike where meta expectations can shift quickly.

Even though the update is positioned as a major, corrective patch—bringing beta work to everyone—the immediate Steam reaction shows how sensitive the community is to change timing and balance direction.

Net effect: the major update brings meaningful revisions (including Regent buffs and a new card), but the community’s response indicates that at least part of the player base felt the patch undermined their preferred gameplay experience.


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