What does the PTB for Slay the Spire 2 change?
Slay the Spire 2 beta adds end-of-run badges
Slay the Spire 2 has released a new update through the public beta branch, centered on a change that’s meant to improve the player experience after each run ends. The headline feature is the addition of end-of-run badges, which are intended to highlight what was unique about an individual adventure.
Beyond badges, the patch includes a broad set of smaller adjustments—reworks, tweaks, and fixes—reflecting Mega Crit’s ongoing balancing and iteration cycle for Slay the Spire 2.
The news also contrasts this beta’s reception with earlier backlash. So far, this new beta build hasn’t triggered the same level of negative reaction as a prior patch. That suggests the team’s tuning and change approach may be landing more cleanly with players this time.
Why this matters:
- Run clarity: end-of-run badges give players a faster way to recognize distinctive run modifiers or outcomes, even when they move on to the next attempt immediately.
- Feedback loop: badges can help players better understand what happened in a run—useful when balancing changes alter how systems interact.
- Community confidence: reduced backlash during a beta iteration cycle signals that Mega Crit may be tightening change management.
If you’re testing, the practical move is to opt into the public beta branch and watch for how badges display after combat and card/route outcomes. As more patches land, these badges may become part of how players track progress and evaluate changes across runs.