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What layoffs hit Eidos Montreal?

Eidos Montréal cuts 124 jobs as studio head departs: what happened

Eidos Montréal confirmed mass layoffs affecting 124 employees, and it also said it has parted ways with studio head David Anfossi. The company framed the move as part of an effort to adapt and concentrate resources where the studio believes it can be most effective.

Anfossi’s role is tied closely to Eidos Montréal’s long history with Deus Ex. He joined the studio as a producer on Deus Ex: Human Revolution and later became studio head. After more than a decade in that leadership position, he left as part of the restructuring.

The layoffs are described as impacting both production and support teams, indicating they are not limited to a single department or a single stage of development.

For the broader industry, these cuts matter for two reasons:

  • Major publisher studios continue to restructure even when game announcements and roadmaps remain active. The Eidos Montréal move adds another example of how staffing decisions are being used to control costs.
  • Leadership turnover can shift priorities. When a studio head exits alongside layoffs, it often signals changes in direction, planning, and internal focus—especially in a period where many companies are balancing new technology use, longer development cycles, and changing audience demand.

What we know from the announcement

  • 124 jobs were eliminated.
  • Studio head David Anfossi departed.
  • The cuts included production and support roles.

No additional details were provided about specific projects affected by the staffing reductions beyond the broad focus on “adapting” and concentrating efforts.


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