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Why are Kingdom Come: Deliverance 2 translators replaced by AI?

AI replacement claims at Warhorse and the studio rationale

Two related claims are circulating about Kingdom Come: Deliverance 2 and Warhorse Studios’ localization team. In both, a translator alleges they were removed and that their work would be handled by AI going forward.

What was alleged

The central allegation is straightforward: the translator says they were fired and replaced with AI, with the company’s stated reason framed around saving finances. A second translator-focused report repeats the same general theme—AI for translations is presented as part of Warhorse’s future approach.

Separately, there’s also coverage that frames the underlying business logic as “more effective” localization workflows, tied to cutting costs.

What’s uncertain

The stories summarized here don’t provide full details on internal decision-making beyond the cost/efficiency justification given by the company in the translator’s account. No additional information is given about how Warhorse would validate AI translations, what the remaining human review process would look like, or how scope would change.

Why it matters

Localization is one of the most visible parts of game production to players—especially in narrative-heavy, historically grounded titles like Kingdom Come. If AI translation becomes more common in a premium RPG workflow, it can reshape:

  • Timeline and budgeting for language support
  • Consistency of terminology and dialogue tone
  • Community trust in the final localized experience

It also adds to a broader industry conversation about where studios draw the line between augmentation and replacement, particularly for work that affects player comprehension and immersion.

For now, the only clearly stated driver in the available accounts is cost/efficiency, with human translation roles allegedly reduced in favor of AI-based localization going forward.


Curated by Humans | Summarized by Machines