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Why did Eidos Montreal lay off 124 people?

Eidos Montreal’s mass layoffs and studio head departure

Eidos Montréal confirmed it is cutting 124 jobs and also has parted ways with long-time studio head David Anfossi. The company framed the changes as part of an effort to “adapt and concentrate efforts where Eidos-Montréal can be most effective.”

That means the staffing reduction is not a one-off incident tied to a single feature or bugfix cycle—it’s a structural shift affecting multiple parts of the studio. In separate coverage of the same event, the layoffs are described as impacting both “production and support teams,” indicating broader cost and capacity changes rather than a narrow department reorganization.

Why this matters for players and the industry

  • Fewer internal resources can slow work on current projects or reduce iteration speed on new content.
  • Leadership change may influence priorities and development direction going forward.
  • It adds to a pattern of studio downsizing seen across multiple companies in the broader gaming market.

The layoffs were specifically tied to Eidos Montréal’s ongoing need to restructure, while Anfossi’s departure ends a 12-year run as head of the studio after joining as a producer on Deus Ex: Human Revolution.

For fans, the most immediate takeaway is uncertainty around output and timelines: when a team’s headcount and leadership are both adjusted at once, it can affect how quickly fixes, expansions, or future work can ship. For the industry, the episode is another example of how game development organizations are tightening budgets amid shifting business conditions.


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