Why did Eidos Montreal lay off 124 staff?
Eidos Montréal layoffs: what happened and why it matters
Eidos Montréal, the studio behind Deus Ex and Marvel’s Guardians of the Galaxy, has announced a mass layoff affecting 124 employees. Alongside the job cuts, the company said it was parting ways with veteran studio head David Anfossi, who had led the studio for more than a decade.
In the coverage tied to these events, Eidos Montréal framed the move as part of a need to adapt and concentrate efforts where the studio can be most effective. The layoffs were described as spanning both production and support teams, indicating the changes are not limited to a single department.
What changed inside the studio
- 124 roles were cut across production and support.
- Studio head David Anfossi departed as part of the reorganization.
Why it matters
For players, the immediate impact is uncertainty around future Deus Ex work and other ongoing projects tied to the Montreal studio. For the industry, the move lands in a broader pattern of major publishers and studios restructuring—often in response to shifting budget expectations, delayed schedules, or changing priorities across multiple live products and next-gen development plans.
In short, Eidos Montréal’s announcement is both a personnel and strategy reset: fewer teams, a different leadership direction, and an explicit shift toward concentrating resources. The long-term question for fans is what that means for the cadence and shape of Deus Ex development going forward.