Why did Highguard lay off staff?
Rapid restructuring after a troubled launch
Wildlight Entertainment, the studio behind the recently released multiplayer shooter, confirmed it has cut a substantial portion of its workforce weeks after the game’s launch. Former employees and public posts on industry platforms reported that “most” of the development team were let go; Wildlight’s official statements described the company as having “parted ways” with an unspecified number of staff.
What led to the change
- The game’s debut followed a high‑profile reveal at The Game Awards and a rapid commercial rollout, but it struggled to find sustained traction with players.
- Early post‑launch metrics and community reception did not meet internal expectations, prompting the publisher and studio to re‑evaluate the project’s support model.
- The move reflects a pattern in recent months where live‑service and free‑to‑play titles face severe pressure if user numbers and monetization fail to hit targets quickly.
Immediate consequences
- A reduced “core” group has been left to maintain the title, leaving its long‑term development roadmap and content cadence uncertain.
- A number of former staff have publicly reflected on the emotional and professional toll, and the incident has sparked broader discussion about the economics of live service and the expectations placed on small to mid‑sized teams.
What remains uncertain
Official figures on how many people were laid off, the extent of ongoing support for the game, and whether the studio will receive additional backing have not been disclosed. Observers see the layoffs as a case study in how quickly modern multiplayer projects can pivot from launch to retrenchment when early performance falters.