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Why did MindsEye cut more employees?

More MindsEye layoffs follow DLC turmoil

Build a Rocket Boy, the studio behind the multiplayer action game MindsEye, has reportedly carried out another round of redundancies shortly after the release of its much-anticipated DLC “Blacklisted.” This is part of a broader pattern: multiple layoff waves have now hit the developer.

The timing matters because the studio is under pressure both operationally and commercially. The DLC “Blacklisted” had already been framed as a major disappointment, and the follow-on workforce reductions suggest the company is trying to reset costs while it searches for a path to recovery.

What is known, and why it matters

  • The new layoffs are described as “more people” being cut, continuing the studio’s recent downsizing.
  • The earlier layoffs are referenced as an ongoing cycle, indicating this isn’t a single one-off event.
  • The DLC release forms the immediate context for the latest cuts.

For players, these changes can affect:

  • Future content cadence (fewer teams typically means slower updates)
  • Live-service stability (community support can shift quickly during restructuring)
  • Platform support priorities (smaller headcount often forces narrower focus)

For the wider industry, the case is another example of how mid-size studios can struggle when a live product misses expectations—especially when major paid expansions do not land well with audiences. Even when teams are working on new plans, staffing reductions often become the lever companies pull to preserve runway.


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