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Why did Sony add 30-day DRM checks?

Sony’s 30-day DRM check-in: what’s changing

PlayStation users are reporting a new requirement for some digital PS4 and PS5 games: the console must be online at least once every 30 days, or access can be temporarily lost. Multiple reports indicate the change is tied to license renewal, effectively turning an “always-online” cadence into a periodic requirement.

The key issue is that this behavior is showing up as a DRM/preservation alarm for players who assumed they had already purchased the content and could play offline indefinitely. The rollout is also being described as confusing because Sony has not provided clear, consistent explanation across the reports.

What this means for players

The practical impact is straightforward: if you don’t connect your console to the internet within the check window, games may become inaccessible until you do. That matters most for:

  • People who primarily play offline or have unreliable internet
  • Travelers or households that go long stretches without PS console connectivity
  • Anyone concerned about long-term access to “owned” digital libraries

Why it matters to the industry

Even small shifts in how digital licenses work can affect game preservation, consumer trust, and platform risk—especially as digital-only purchasing grows. Sony’s silence in the stories makes the situation more volatile, because players can’t reliably plan around the change, and support messages appear to conflict or remain incomplete.

For now, the only concrete takeaway from the coverage is the existence of a monthly online check mechanism for certain digital games, with access potentially pausing if the requirement isn’t met.


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