Why did Ubisoft’s AC Hexe lose Benoit Richer?
Assassin’s Creed Hexe director Benoit Richer leaves Ubisoft
Benoit Richer, the game director tied to Ubisoft’s upcoming witch-themed Assassin’s Creed project code-named Hexe, has left the company to start work at indie studio Servo Games.
That departure matters because Hexe has already been dealing with leadership churn at the top level. Richer’s move follows earlier indications that the project has had trouble stabilizing its development team, including reports that other senior staff were moved off the work. Together, the changes point to a production environment where key creative and managerial roles are being reshuffled rather than kept consistent.
For players, Hexe remains an anticipated franchise entry, but the ongoing staffing changes can affect timelines and creative direction. Even if core production continues, the loss of a director-level figure often leads to questions about whether gameplay systems, narrative tone, and feature priorities will be re-evaluated.
In practical terms, Ubisoft will need to ensure continuity for Hexe’s design, pipeline, and milestone schedule while a new leadership structure beds in. For now, the public details focus on who left and where Richer is going next, not on what that means for the project’s final features or release window.
What to watch next
- Whether Ubisoft names a replacement director for Hexe
- Any further senior-lead departures or internal reorgs
- Updates that clarify Hexe’s timeline and scope