Why is Ubisoft laying off up to 380 staff?
Ubisoft’s studio closures and restructuring
Ubisoft is reportedly laying off up to 380 employees as part of a broader restructuring push tied to ongoing cost-cutting.
According to the reports referenced in the feed, Ubisoft is shutting down two smaller development offices—Ubisoft Winnipeg and Ubisoft Belgrade—while also restructuring another studio. The layoffs are described as part of the “tough” cuts the company has been implementing across the year.
What changed for affected studios
The key operational moves highlighted are:
- Two studio closures: Winnipeg and Belgrade are set to be shut down.
- Additional restructuring: Another studio is being reorganized alongside the closures.
- Hundreds of roles affected: Up to roughly 380 staff are expected to be laid off in this latest wave.
Why it matters
Studio closures in particular can have an outsized impact on both the company’s development pipeline and the wider industry labor market. When offices are shut and work is restructured, teams can be dispersed, project plans can be renegotiated, and hiring slows or reverses—even when game releases are still expected on public schedules.
For players, these moves can translate into uncertainty around ongoing support, expansion cadence, and the timeline for future titles from Ubisoft’s major brands (including long-running franchises). For the industry, the layoffs reinforce a broader theme: even established publishers are tightening spending and reorganizing their operations to protect margins.
Overall, this round is positioned as another escalation in Ubisoft’s year-long pattern of cuts, with the studio shutdowns providing the clearest sign of how far the restructuring is reaching.